How to create a box pusher game with Python and Pygame Source Code (2020)



This game needs two files, first is the box_pusher.py file, second is the box_pusher_game_level.py file. I have added just 31 levels, there are another 200 levels. I wll add those levels later.

Those two files need to be placed inside the same folder as the pictures below.




Three pictures are all 20x20 pixels and need to be placed in the same folder as the source code.




# box_pusher.py

import pygame, sys
from pygame.locals import *
from box_pusher_game_level import game_level


SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480

BOARD_WIDTH = 20
BOARD_HEIGHT = 16
CELL_SIZE = 20

FPS = 30
START_POS = (119, 79)

# color preset
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
GREEN = (0,255,0)
BLUE = (0,0,155)


# game level dictionary
# 'B' represent bricks
# 'M' represent marks
# 'O' represent boxes
# 'P' represent player
##game_level = {
##        1: (
##            '....................',
##            '....................',
##            '....................',
##            '....................',
##            '........BBB.........',
##            '........BMB.........',
##            '........B.BBBB......',
##            '......BBBO.OMB......',
##            '......BM.OPBBB......',
##            '......BBBBOB........',
##            '.........BMB........',
##            '.........BBB........',
##            '....................',
##            '....................',
##            '....................',
##            '....................',
##            ),
##        2: (
##            '....................',
##            '....................',
##            '....................',
##            '....................',
##            '......BBBBB.........',
##            '......BP..B.........',
##            '......B.OOB.BBB.....',
##            '......B.O.B.BMB.....',
##            '......BBB.BBBMB.....',
##            '.......BB....MB.....',
##            '.......B...B..B.....',
##            '.......B...BBBB.....',
##            '.......BBBBB........',
##            '....................',
##            '....................',
##            '....................',
##            )
##    }
# create a board data structure
# it is a list of list or 2D list, 20 cells wide, 16 cells high
# get the board from the game_level data structure
def get_board(level):
    global game_level
    player_pos = (None, None)
    box_pos = []
    mark_pos = []
    level_data = game_level[level]
    board = []
    for i in range(BOARD_WIDTH):
        board.append([])
        for j in range(BOARD_HEIGHT):
            if level_data[j][i] == 'P':
                player_pos = (i,j)
            elif level_data[j][i] == 'O':
                box_pos.append((i,j))
            elif level_data[j][i] == 'M':
                mark_pos.append((i,j))
            elif level_data[j][i] == 'X':
                mark_pos.append((i,j))
                player_pos.append((i,j))
            elif level_data[j][i] == 'Y':
                box_pos.append((i,j))
                mark_pos.append((i,j))
            board[i].append(level_data[j][i])
            #print(board[i][j])
            if board[i][j] == 'X':
                board[i][j] = 'P'
            if board[i][j] == 'Y':
                board[i][j] = 'O'
    return board, player_pos, box_pos, mark_pos

def draw_board(board):
    global screen, brick_surf, box_surf, player_surf
    level_board = game_level[level]
    for i in range(BOARD_WIDTH):
        for j in range(BOARD_HEIGHT):
            if board[i][j] == 'B':
                pos = (START_POS[0]+i*CELL_SIZE, START_POS[1]+j*CELL_SIZE)
                screen.blit(brick_surf, pos)
            elif board[i][j] == 'M':
                pos = (START_POS[0]+i*CELL_SIZE, START_POS[1]+j*CELL_SIZE)
                circle_center = (pos[0]+int(CELL_SIZE/2), pos[1]+int(CELL_SIZE/2))
                pygame.draw.circle(screen, RED, circle_center, 5)
            elif board[i][j] == 'O' or board[i][j] == 'Y':
                pos = (START_POS[0]+i*CELL_SIZE, START_POS[1]+j*CELL_SIZE)
                screen.blit(box_surf, pos)
            elif board[i][j] == 'P' or board[i][j] == 'X':
                pos = (START_POS[0]+i*CELL_SIZE, START_POS[1]+j*CELL_SIZE)
                screen.blit(player_surf, pos)

def move_box(box_dir, pos):
    global box_pos, board, mark_pos
    # print(box_dir)
    if box_dir == 'L':
        left_pos = (pos[0]-1, pos[1]) # box's left position
        if board[left_pos[0]][left_pos[1]] == '.':
            board[left_pos[0]][left_pos[1]], board[pos[0]][pos[1]] = \
                                            board[pos[0]][pos[1]], board[left_pos[0]][left_pos[1]]
            box_pos[box_pos.index(pos)] = left_pos

            
        elif board[left_pos[0]][left_pos[1]] == 'M':
            board[left_pos[0]][left_pos[1]] = 'O'
            board[pos[0]][pos[1]] = '.'
            box_pos[box_pos.index(pos)] = left_pos

            
    elif box_dir == 'R':
        right_pos = (pos[0]+1, pos[1]) # box's left position
        if board[right_pos[0]][right_pos[1]] == '.':
            board[right_pos[0]][right_pos[1]], board[pos[0]][pos[1]] = \
                                            board[pos[0]][pos[1]], board[right_pos[0]][right_pos[1]]
            box_pos[box_pos.index(pos)] = right_pos

        elif board[right_pos[0]][right_pos[1]] == 'M':
            board[right_pos[0]][right_pos[1]] = 'O'
            board[pos[0]][pos[1]] = '.'
            box_pos[box_pos.index(pos)] = right_pos

            

    elif box_dir == 'U':
        up_pos = (pos[0], pos[1]-1) # box's left position
        if board[up_pos[0]][up_pos[1]] == '.':
            board[up_pos[0]][up_pos[1]], board[pos[0]][pos[1]] = \
                                            board[pos[0]][pos[1]], board[up_pos[0]][up_pos[1]]
            box_pos[box_pos.index(pos)] = up_pos

        elif board[up_pos[0]][up_pos[1]] == 'M':
            board[up_pos[0]][up_pos[1]] = 'O'
            board[pos[0]][pos[1]] = '.'
            box_pos[box_pos.index(pos)] = up_pos
        

    elif box_dir == 'D':
        down_pos = (pos[0], pos[1]+1) # box's left position
        if board[down_pos[0]][down_pos[1]] == '.':
            board[down_pos[0]][down_pos[1]], board[pos[0]][pos[1]] = \
                                            board[pos[0]][pos[1]], board[down_pos[0]][down_pos[1]]
            box_pos[box_pos.index(pos)] = down_pos
            
        elif board[down_pos[0]][down_pos[1]] == 'M':
            board[down_pos[0]][down_pos[1]] = 'O'
            board[pos[0]][pos[1]] = '.'
            box_pos[box_pos.index(pos)] = down_pos
    

def move(moving_dir):
    global player_pos, board
    if moving_dir == 'L':
        left_pos = (player_pos[0]-1, player_pos[1]) # player's left position
        left_left_pos = (left_pos[0]-1, left_pos[1])
        if board[left_pos[0]][left_pos[1]] == '.': # if its left position is empty, move to left
            board[left_pos[0]][left_pos[1]], board[player_pos[0]][player_pos[1]] = \
                                             board[player_pos[0]][player_pos[1]], board[left_pos[0]][left_pos[1]]
            player_pos = left_pos


        elif board[left_pos[0]][left_pos[1]] == 'O' and board[left_left_pos[0]][left_left_pos[1]] not in 'BO': # if its left position is a box
            move_box(moving_dir, left_pos)
            move(moving_dir)

        elif board[left_pos[0]][left_pos[1]] == 'M':
            board[player_pos[0]][player_pos[1]] = '.'
            board[left_pos[0]][left_pos[1]] = 'P'
            player_pos = left_pos
                                                                  
    elif moving_dir == 'R':
        right_pos = (player_pos[0]+1, player_pos[1]) # player's right position
        right_right_pos = (right_pos[0]+1, right_pos[1])
        if board[right_pos[0]][right_pos[1]] == '.':
            board[right_pos[0]][right_pos[1]], board[player_pos[0]][player_pos[1]] = \
                                               board[player_pos[0]][player_pos[1]], board[right_pos[0]][right_pos[1]]
            player_pos = right_pos

        
        elif board[right_pos[0]][right_pos[1]] == 'O' and board[right_right_pos[0]][right_right_pos[1]] not in 'BO': # if its right position is a box
            move_box(moving_dir, right_pos)
            move(moving_dir)

        elif board[right_pos[0]][right_pos[1]] == 'M':
            board[player_pos[0]][player_pos[1]] = '.'
            board[right_pos[0]][right_pos[1]] = 'P'
            player_pos = right_pos

            
    elif moving_dir == 'U':
        up_pos = (player_pos[0], player_pos[1]-1) # player's up position
        up_up_pos = (up_pos[0], up_pos[1]-1)
        if board[up_pos[0]][up_pos[1]] == '.':
            board[up_pos[0]][up_pos[1]], board[player_pos[0]][player_pos[1]] = \
                                               board[player_pos[0]][player_pos[1]], board[up_pos[0]][up_pos[1]]
            player_pos = up_pos

            
        elif board[up_pos[0]][up_pos[1]] == 'O' and board[up_up_pos[0]][up_up_pos[1]] not in 'BO': # if its up position is a box
            move_box(moving_dir, up_pos)
            move(moving_dir)


        elif board[up_pos[0]][up_pos[1]] == 'M':
            board[player_pos[0]][player_pos[1]] = '.'
            board[up_pos[0]][up_pos[1]] = 'P'
            player_pos = up_pos

            
    elif moving_dir == 'D':
        down_pos = (player_pos[0], player_pos[1]+1) # player's down position
        down_down_pos = (down_pos[0], down_pos[1]+1)
        if board[down_pos[0]][down_pos[1]] == '.':
            board[down_pos[0]][down_pos[1]], board[player_pos[0]][player_pos[1]] = \
                                               board[player_pos[0]][player_pos[1]], board[down_pos[0]][down_pos[1]]
            player_pos = down_pos

        
        elif board[down_pos[0]][down_pos[1]] == 'O' and board[down_down_pos[0]][down_down_pos[1]] not in 'BO': # if its down position is a box
            move_box(moving_dir, down_pos)
            move(moving_dir)

        elif board[down_pos[0]][down_pos[1]] == 'M':
            board[player_pos[0]][player_pos[1]] = '.'
            board[down_pos[0]][down_pos[1]] = 'P'
            player_pos = down_pos

def update_mark():
    global board, mark_pos
    for pos in mark_pos:
        if board[pos[0]][pos[1]] == '.':
            board[pos[0]][pos[1]] = 'M'

def level_passed():
    global board, mark_pos, level
    for pos in mark_pos:
        if board[pos[0]][pos[1]] != 'O':
            return False
    return True

def restart_game_level(level):
    global board, player_pos, box_pos, mark_pos
    board, player_pos, box_pos, mark_pos = get_board(level)

def game_info():
    global text_font, screen, restart_surf, restart_rect, level_surf
    level_surf = text_font.render(f'Level:{level}', True, BLACK)
    pygame.draw.rect(screen, BLUE, restart_rect)
    screen.blit(restart_surf, restart_rect)
    screen.blit(level_surf, (100,80))
    

# print board for debugging only
def print_board(board):
    for i in range(BOARD_HEIGHT):
        for j in range(BOARD_WIDTH):
            print(board[j][i], end='')
        print()

# initialize the pygame module
pygame.init()

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Box Pusher')

# game clock
game_clock = pygame.time.Clock()

# load the brick image, boxe image and player image
brick_surf = pygame.image.load('brick.png').convert_alpha()
box_surf = pygame.image.load('box.png').convert_alpha()
player_surf = pygame.image.load('player.png').convert_alpha()

# level starts at 1
level = 1

# restart level text font
text_font = pygame.font.SysFont('arial', 20)
restart_surf = text_font.render('Restart Level', True, WHITE)

# restart rect
restart_rect = pygame.Rect(500, 80, 120, 25)

board, player_pos, box_pos, mark_pos = get_board(level)

moving_dir = ''
while True:
    # print_board(board)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        elif event.type == KEYDOWN:
            
            if event.key == K_LEFT:
                moving_dir = 'L'
                move(moving_dir)
                update_mark()
            elif event.key == K_RIGHT:
                moving_dir = 'R'
                move(moving_dir)
                update_mark()
            elif event.key == K_UP:
                moving_dir = 'U'
                move(moving_dir)
                update_mark()
            elif event.key == K_DOWN:
                moving_dir = 'D'
                move(moving_dir)
                update_mark()
        elif event.type == MOUSEBUTTONUP: # if restart level button is clicked, level restart
            click_pos = event.pos
            if restart_rect.collidepoint(click_pos):
                restart_game_level(level)
            #print_board(board)

    screen.fill(WHITE)
    draw_board(board)
    game_info()

    if level_passed():
        level += 1
        board, player_pos, box_pos, mark_pos = get_board(level)
        moving_dir = ''

    
    pygame.display.update()
    game_clock.tick(FPS)
# box_pusher_game_level.py
# B for brick
# M for mark
# O for box
# P for player
# X for MP (mark and player)
# Y for MO (mark and box)

game_level = {
        1: (
            '....................',
            '....................',
            '....................',
            '....................',
            '........BBB.........',
            '........BMB.........',
            '........B.BBBB......',
            '......BBBO.OMB......',
            '......BM.OPBBB......',
            '......BBBBOB........',
            '.........BMB........',
            '.........BBB........',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        2: (
            '....................',
            '....................',
            '....................',
            '....................',
            '......BBBBB.........',
            '......BP..B.........',
            '......B.OOB.BBB.....',
            '......B.O.B.BMB.....',
            '......BBB.BBBMB.....',
            '.......BB....MB.....',
            '.......B...B..B.....',
            '.......B...BBBB.....',
            '.......BBBBB........',
            '....................',
            '....................',
            '....................',
            ),
        3: (
            '....................',
            '....................',
            '....................',
            '....................',
            '......BBBBBBB.......',
            '......B.....BBB.....',
            '.....BBOBBB...B.....',
            '.....B.P.O..O.B.....',
            '.....B.MMB.O.BB.....',
            '.....BBMMB...B......',
            '......BBBBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        4: (
            '....................',
            '....................',
            '....................',
            '....................',
            '.......BBBB.........',
            '......BB..B.........',
            '......BPO.B.........',
            '......BBO.BB........',
            '......BB.O.B........',
            '......BMO..B........',
            '......BMMYMB........',
            '......BBBBBB........',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        5: (
            '....................',
            '....................',
            '....................',
            '....................',
            '......BBBBB.........',
            '......B..BBB........',
            '......BPO..B........',
            '.....BBB.B.BB.......',
            '.....BMB.B..B.......',
            '.....BMO..B.B.......',
            '.....BM...O.B.......',
            '.....BBBBBBBB.......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        6: (
            '....................',
            '....................',
            '......BBBBBBB.......',
            '...BBBB.....B.......',
            '...B...MBBB.B.......',
            '...B.B.B....BB......',
            '...B.B.O.OBM.B......',
            '...B.B..Y..B.B......',
            '...B.MBO.O.B.B......',
            '...BB....B.B.BBB....',
            '....B.BBBM....PB....',
            '....B.....BB...B....',
            '....BBBBBBBBBBBB....',
            '....................',
            '....................',
            '....................',
            ),
        7: (
            '....................',
            '....................',
            '....................',
            '....................',
            '.........BBBBBB.....',
            '.......BBB....B.....',
            '......BBM.OBB.BB....',
            '......BMMO.O..PB....',
            '......BMM.O.O.BB....',
            '......BBBBBB..B.....',
            '...........BBBB.....',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        8: (
            '....................',
            '....................',
            '....................',
            '..........BBBBBBB...',
            '.........BB..B.PB...',
            '.........B...B..B...',
            '.........BO.O.O.B...',
            '.........B.OBB..B...',
            '.......BBB.O.B.BB...',
            '.......BMMMMM..B....',
            '.......BBBBBBBBB....',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        9: (
            '....................',
            '....................',
            '....................',
            '....................',
            '.....BBBBBBBBB......',
            '.....B..BB...B......',
            '.....B...O...B......',
            '.....BO.BBB.OB......',
            '.....B.BMMMB.B......',
            '....BB.BMMMB.BB.....',
            '....B.O..O..O.B.....',
            '....B.....B.P.B.....',
            '....BBBBBBBBBBB......',
            '....................',
            '....................',
            '....................',
            ),
        10: (
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            '.........BBBBBB.....',
            '.........B....B.....',
            '.......BBBOOO.B.....',
            '.......BP.OMM.B.....',
            '.......B.OMMMBB.....',
            '.......BBBB..B......',
            '..........BBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        11: (
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            '....BBBB..BBBBB.....',
            '...BB..B..B...B.....',
            '...B.O.BBBBO..B.....',
            '...B..OMMMM.O.B.....',
            '...BB....B..PBB.....',
            '....BBBBBBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        12: (
            '....................',
            '....................',
            '....................',
            '....................',
            '........BBBBB.......',
            '......BBB..PB.......',
            '......B..OM.BB......',
            '......B..MOM.B......',
            '......BBB.YO.B......',
            '........B...BB......',
            '........BBBBB.......',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        13: (
            '....................',
            '....................',
            '....................',
            '....................',
            '........BBBB........',
            '........BMMB........',
            '.......BB.MBB.......',
            '.......B..OMB.......',
            '......BB.O..BB......',
            '......B..BOO.B......',
            '......B.P....B......',
            '......BBBBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        14: (
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            '.....BBBBBBBB.......',
            '.....B..B...B.......',
            '.....B.OMMO.B.......',
            '.....BPOMY..B.......',
            '.....B.OMMO.B.......',
            '.....B..B...B.......',
            '.....BBBBBBBB.......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        15: (
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            '........BBBBBB......',
            '.......BB....BB.....',
            '.......B.O.OO.B.....',
            '.......BMMMMMMB.....',
            '.......B.OO.O.B.....',
            '.......BBB.PBBB.....',
            '.........BBBB.......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        16: (
            '....................',
            '....................',
            '....................',
            '....................',
            '.......BBBBBB.......',
            '.......B....BBB.....',
            '.......B.O....B.....',
            '.....BBB.O.BB.B.....',
            '.....BMMM.O...B.....',
            '.....BMMMOBO.BB.....',
            '.....BBBB.B.O.B.....',
            '........B..P..B.....',
            '........BBBBBBB.....',
            '....................',
            '....................',
            '....................',
            ),
        17: (
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            '.....BBBBBB.........',
            '.....B....B.........',
            '.....B.OOOBB........',
            '.....B..BMMBBB......',
            '.....BB..MMO.B......',
            '......B.P....B......',
            '......BBBBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        18: (
            '....................',
            '....................',
            '....................',
            '....................',
            '........BBBBBBBB....',
            '........B...BM.B....',
            '.......BB..OMMMB....',
            '.......B..O.BYMB....',
            '......BB.BBOB.BB....',
            '......B...O..O.B....',
            '......B...B....B....',
            '......BBBBBBB..B....',
            '............BBBB....',
            '....................',
            '....................',
            '....................',
            ),
        19: (
            '....................',
            '....................',
            '....................',
            '....................',
            '......BBBBBBB.......',
            '......BMMMM.B.......',
            '.....BBBMMMOBBB.....',
            '.....B..OBO.O.B.....',
            '.....B.OO..BO.B.....',
            '.....B....B...B.....',
            '.....BBBB.P.BBB.....',
            '........BBBBB.......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        20: (
            '....................',
            '....................',
            '....................',
            '.......BBBBBBB......',
            '.......BMMOMMB......',
            '.......BMMBMMB......',
            '.......B.OOO.B......',
            '.......B..O..B......',
            '.......B.OOO.B......',
            '.......B..BP.B......',
            '.......BBBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        21: (
            '....................',
            '....................',
            '....................',
            '.........BBBBBB.....',
            '.........B.MMMB.....',
            '......BBBBMMMMBBB...',
            '......B..BBBO...B...',
            '......B.O.O..OO.B...',
            '......B..O.O....B...',
            '......BP..BBB...B...',
            '......BBBBB.BBBBB...',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        22: (
            '....................',
            '....................',
            '....................',
            '....................',
            '......BBBBBBBB......',
            '......B......B......',
            '......B.BOO..B......',
            '......B.MMMB.B......',
            '......BBMMMO.BB.....',
            '.......B.BB.O.B.....',
            '.......BO..O..B.....',
            '.......B..B..PB.....',
            '.......BBBBBBBB.....',
            '....................',
            '....................',
            '....................',
            ),
        23: (
            '....................',
            '....................',
            '....................',
            '........BBBBBB......',
            '......BBB...BBBB....',
            '......B...O.O..B....',
            '......B.O...O.PB....',
            '......BBBOOBBBBB....',
            '........B..MMB......',
            '........BMMMMB......',
            '........BBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        24: (
            '....................',
            '....................',
            '....................',
            '...BBBBBB...BBBBB...',
            '...B....BBB.B..MB...',
            '...B..O.O.B.BMMMB...',
            '...B.B..O.BBB..MB...',
            '...B..OOO...O.PMB...',
            '...BBB..O..OB..MB...',
            '.....B..OBO.BMMMB...',
            '.....BB.....B..MB...',
            '......BBBBBBBBBBB...',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        25: (
            '....................',
            '....................',
            '....................',
            '.........BBBBBB.....',
            '.....BBBBBM...B.....',
            '.....B..BMM...B.....',
            '.....B..OMM...B.....',
            '.....B..B.MB.BB.....',
            '....BBB.BBOB..B.....',
            '....B.O....OO.B.....',
            '....B.BOB..B..B.....',
            '....BP..BBBBBBB.....',
            '....BBBBB...........',
            '....................',
            '....................',
            '....................',
            ),
        26: (
            '....................',
            '....................',
            '...BBBBBBBBB........',
            '...B...BB..BBBB.....',
            '...B.O........B.....',
            '...BBOBBB.BB..B.....',
            '...B..BB.Y.B.BB.....',
            '...B.OMMMMMM.B......',
            '..BB.BBB.M.B.B......',
            '..B.....OBBBOB......',
            '..B...B....OPB......',
            '..BBBBBOB.BBBB......',
            '......B...B.........',
            '......BBBBB.........',
            '....................',
            '....................',
            ),
        27: (
            '....................',
            '....................',
            '.........BBBBBBBBB..',
            '.........B.......B..',
            '.........B.B.B.B.B..',
            '.........B..O.OB.B..',
            '...BBBBBBB...O...B..',
            '...BMMB..BB.O.OB.B..',
            '...BMM...BB.O.O..B..',
            '...BMMB..BB.BBBBBB..',
            '...BMMB.B.O.O.B.....',
            '...BMM.....O..B.....',
            '...B..BBB.P.BBB.....',
            '...BBBB.BBBBB.......',
            '....................',
            '....................',
            ),
        28: (
            '....................',
            '......BBBB..........',
            '..BBBBB..B..........',
            '..B..O.O.B.BBBBBBB..',
            '..B...O..B.BYMYMYB..',
            '..BB.O.O.BBBMYMYMB..',
            '...BO.O..B..YMYMYB..',
            '...BP.OO....MYMYBB..',
            '...BO.O..B..YMYMYB..',
            '..BB.O.O.BBBMYMYMB..',
            '..B...O..B.BYMYMYB..',
            '..B..O.O.B.BBBBBBB..',
            '..BBBBB..B..........',
            '......BBBB..........',
            '....................',
            '....................',
            ),
        29: (
            '....................',
            '....................',
            '....................',
            '....................',
            '.....BBBBBBBB.......',
            '.....BMMMMMMB.......',
            '.....B..O.B.BB......',
            '.....B.O.B.O.B......',
            '.....BBO.O.O.B......',
            '......B..P...B......',
            '......BBBBBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        30: (
            '....................',
            '....................',
            '....................',
            '....................',
            '....................',
            '.......BBBBBBBBBB...',
            '.....BBB...M....B...',
            '.....B...BBOBB..B...',
            '.....BP.OM.M.MOBB...',
            '.....BB.OBBOBB.B....',
            '......B....M...B....',
            '......BBBBBBBBBB....',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
        31: (
            '....................',
            '....................',
            '....................',
            '....................',
            '.........BBBBBB.....',
            '......BBBBM..PB.....',
            '......B..OOO..B.....',
            '......BMBBMBBMB.....',
            '......B...O...B.....',
            '......B..OMB.BB.....',
            '......BBBB...B......',
            '.........BBBBB......',
            '....................',
            '....................',
            '....................',
            '....................',
            ),
    }

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